AI Insights · Timothy · October 2025
Top 5 Educational Games on Android in the US - Q3 2025
Explore the performance trends of the top educational games on Android in the US during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the educational games category on the Android platform in the United States showcased interesting trends in terms of downloads, revenue, and active users. Here's a closer look at the top five applications:
Lingokids - Play and Learn from Lingokids - English Learning For Kids saw a steady weekly revenue, peaking at approximately $29K in late June. Weekly downloads were strong mid-quarter, reaching 17.4K in the week of August 18. Active users fluctuated slightly, with a notable increase to 121.3K in early August.
Learn to Read: Reading.com by Teaching.com experienced a consistent rise in weekly revenue, hitting around $25.6K by late September. Downloads peaked at 11K in late July, while active users saw a surge to 30.5K in early September.
ABCmouse – Kids Learning Games from Age of Learning, Inc. had a downward trend in downloads, starting at 17.7K and dropping to 5.5K by the end of the quarter. Revenue displayed a slight decline overall, while active users showed resilience, stabilizing around 196.9K by the end of September.
Speech Blubs: Language Therapy, published by Blub Blub Inc., maintained a steady revenue, culminating at $17.8K in late September. Downloads increased towards the quarter's end, reaching 4.6K in mid-September. Active users also grew, peaking at 3.8K.
Kiddopia - Kids Learning Games by Kiddopia Inc. saw a gradual decline in weekly revenue, ending at $11.6K in late September. Downloads showed a similar trend, with a noticeable rise to 4.1K at the end of the quarter. Active users fluctuated, ultimately increasing to 13.4K.
These insights demonstrate the dynamic nature of the educational games sector on Android in the US. For more detailed analytics, visit Sensor Tower.